Wrecks - It is advisable to use coordinates for wrecks locations.Teleports the player to the abandoned Seabase in the Deep Grand Reef.Teleports the player to the abandoned Seabase in the Jelly Shroom Caves.Teleports the player to one of the mountaintop Seabases on the Floating Island. A simple swim out from your Lifepod will reveal a ton of fish, many of which can be caught for food.Teleports the player to the abandoned seabase on the Floating Island.Teleports the player to the Aurora's exosuit room.Teleports the player to the Aurora's cargo room.Teleports the player to the Aurora's generator room.It is recommended to go into the Aurora the normal way. WARNING- Teleporting into the Aurora's rooms may cause the entities to not load. A guide to two different Lithium /shale outcrop spots in Subnautica to find your lithium to use for various upgrades and base building. Not recommended pre Aurora explode event. Teleports the player to the ramp leading into the Aurora's belly.Upgrade Modules should not be confused with the upgrades that the Modification Station does to certain Tools and pieces of Equipment. The Scanner Room also has a Paperdoll UI like the PDA. Like the Cyclops and Seamoth, up to four Upgrade Modules can be applied at once. Upgrades to the Scanner Room can be placed in a panel inside the Scanner Room. Certain Upgrade Modules such as the Storage Module can differ depending on which slot it is placed. The Seamoth also has a Paperdoll UI like the PDA. Like the Cyclops, up to four Upgrade Modules can be applied at once. Upgrades to the Seamoth can be placed in a panel on the Seamoth's left side. Four Upgrade Modules can be applied at once but there are currently no modules with effects that stack. Upgrade Modules for the Cyclops can be placed in the upgrade console found in the engine room of the Cyclops. The Upgrade Modules for the Seamoth and PRAWN Suit are crafted with the mini-fabricator at the Vehicle Modification Station. The menu point that says "Submarine" does not show up on fabricators within Seabases. The Upgrade Modules that are intended for the Cyclops are crafted using the Fabricator onboard of the Cyclops. Upgrade Modules are software drives that create improvements to the Cyclops, Seamoth, Prawn Suit, and Scanner Room. The Fabricator has five main recipe categories: The Fabricator does not require energy to operate in Creative Mode. If there is not enough Energy, the Fabricator cannot be used. The Fabricator requires Energy to operate, and will consume 10 Energy per item crafted from whatever it is built inside. The player can hold Shift when they select an item to craft to leave the interface open during crafting. The Fabricator cannot be used to craft items while there are still items in it that have not been picked up.īy default, the Fabricator interface disappears while it is crafting an item and reappears when it finishes crafting the item. Bulkier items, such as the Waterproof Locker, also remain in the Fabricator until the player picks them up manually. In this case, the player will receive a notification that their item is ready. However, if the player moves away from the Fabricator during the crafting process, the newly crafted item will remain in the Fabricator, and the player must come back and manually pick it up. When the Fabricator finishes crafting an item, it will usually place it in the player's inventory. If the player has the required materials to craft an item, the item will be in color and highlighted in blue otherwise, the item will be greyed out and highlighted in grey. In addition to the normal supplies that you would typically bring on a long mission (food, water, first aid,) it’s advisable to bring a few Fire Extinguishers as most of the Aurora is on fire.Įach Fire Extinguisher costs 3x Titanium to fabricate.UsageWhen activated with LMB, it will display an interface from which the player can choose an item to craft. It also is the safest and most convenient way to deal with the Cave Crawlers and Bleeders that now inhabit the ship. Propulsion Cannon – While it is possible to board the Aurora without a Propulsion Cannon, it is extremely useful on this mission and allows you to make your exit without backtracking through the entire ship.Laser Cutter and Repair Tool – Both are critical for opening doors in the Aurora.Make sure to bring the following tools with you: That explosion will create the opening where we can enter the Aurora. Before you can get into the Aurora you have to wait for it to explode, blasting away the entire front end of the ship in the process. The Aurora is not initially accessible at the beginning of the game, even with the Radiation Suit equipped. This is a long mission so I’ve divided it up into several chapters. The next big mission that we’re going to tackle is the exploration of the crashed wreck of the Aurora spacecraft.
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